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Activity for Demigan‭

Type On... Excerpt Status Date
Question Space-based black hole weapon effects
For the fluff of my story one of the space-ships is equipped with what I hope is one of the biggest F-you weapons in ship-to-ship combat: a miniature black hole launcher. The launcher fires a whopping 329 metric tons heavy black hole, which is tiny compared to any other black hole. Hawking radiation...
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almost 4 years ago
Question How much brain power per KG/volume?
When writing a futuristic story I always try to minimise the impact of computerization. Its rather uncomfortable writig a story when technology is advanced enough that humans arent in a position to come into conflict with one another. One thing about my current setting is that they use biological ro...
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about 4 years ago
Question How fast can my humanoid run?
The fluff: I have a humanoid who's about to breach a door. He's got some upgrades to his body and can pump some stimulants through it to boost his strength, resiliance and speed to ridiculous proportions for a short while. When he breaches the door he's going to accelerate from a standstill and run ...
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about 4 years ago
Question Werewolves and sense of smell, what is reasonable for them to accomplish with it?
I was thinking of a story with a Werewolf as a detective, using mostly conversational skills and his sense of smell to solve crimes similar to many of the UK types of detective stories (Morse, Lewis, Frost, Dielzy and Pasco etc), in contrast to most American detective stories I watch where practicall...
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about 4 years ago
Question Semi-FTL quantum communications
I'm trying to come up with idea's that have some plausibility of sending information FTL. So we can entangle particles together. When you measure them you influence them. If you measure one up the other becomes down. If you measure one left the other becomes right. Lets assume that for whatever rea...
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about 4 years ago
Question How to use lighter soldiers
The other side of this question can be found here: How to use heavier soldiers Imagine if tomorrow we find a way to create soldiers that are almost exactly the same in every single way as our current ones, just lighter. They have the same stamina, the same carrying capacity (not counting their weigh...
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over 4 years ago
Question How to use heavier soldiers
The other side of this question can be found here: How to use lighter soldiers Imagine that tomorrow we invent a way to create soldiers that are almost the exact same in every single way as our current ones, just heavier. They have the same stamina, the same carrying capacity (not counting their wei...
(more)
over 4 years ago
Question How powerful does a chainsaw engine need to be to cut cloth and bone?
Chainsaws in games and films are an epitome of gruesome dismemberment. In Zombie attacks they are used to cut through cloth and flesh while in games they can dismember if not cut from skull to groin without problems. I am ignoring the exact material the chainsaw and powersource are made off. That is...
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over 4 years ago
Question Most optimal hallways with random gravity inside?
Lets say you have a space ship. This ship will do a lot of maneuvers causing a lot of G forces to go in different directions through the ship. During straight acceleration it pushes the people inside to the back of the ship. During rotation around its front/rear axis it pushes people outward, during ...
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over 4 years ago
Question Drawbacks of my Catastrophe Inhibitor
Warning lots of text ahead. The fluff: The story uses a Catastrophe Inhibitor (CatIn) to stop nukes, orbital bombardment and other such weapons from being the go-to method of defeating everything on a planet's surface. Additionally it also mitigates the horror of having easily accessible commercial...
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over 4 years ago
Question How do I feed my black hole?
Strange title I know, but you'll understand why quickly. I wanted to use a black hole to create absurd amounts of power for hopefully obvious reasons (kind of useful). The problem with natural large black holes is that they tend to be heavy and produce less energy per second than small black holes (...
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over 4 years ago
Question Living nests for insects - Part 1: Optimal Hive shape
I've been playing with the idea of living nests for insects for a while now to help populate my worlds. The idea is that they don't build a static nest out of wood pulp and other material but have a literal living and breathing creature that they call their home in a symbiotic relationship. This isn'...
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about 5 years ago
Question General airship question: advantages and disadvantages of size?
Airships are cool, and one of the only vehicles that benefits of the square cube law as it can carry more weight if it has more volume of lifting gas. This got me thinking about what other advantages abd disadvantages you get based on an Airships size. What benefits are there to having a small airshi...
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about 5 years ago
Question General airship questions: largest possible size?
Airships are cool, and I would love to use them and see them used outside of steampunk a lot more. One key aspect of Airships is that they seem to have the square cube law reversed. For other things in the world they'll be able to carry less weight the bigger they are while Airships will have more ga...
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about 5 years ago
Question Alcubierre warp-lanes, what is the most stable way to create them?
2 informational references for Alcubierre fields can be found at the end of this question. Warp-lanes aren't a novelty in science-fiction. Space ships can use a specific route to go through a Galaxy at often superluminal speeds. Alcubierre found a way to use current physics of relativity by Einstein...
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about 5 years ago
Answer A: In space, do "shipping lanes" make sense?
I understand that the answer is already accepted but: albucierre drive lanes. Albucierre drives create a kind of fold in space you can ride and achieve FTL without really going FTL. A disadvantage (besides needing more negative mass than there is observable positive mass in the universe) is that you...
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over 5 years ago
Question Creating a scientifically semi-valid super-soldier, part 9: Temperature control
Previous questions here: Creating a scientifically semi-valid super-soldier, part 1: Skeleton Creating a scientifically semi-valid super-soldier, part 2: nervous system Creating a scientifically semi-valid super-soldier, part 3: Physical shock resistance Creating a scientifically semi-valid super...
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almost 6 years ago
Question Creating a scientifically semi-valid super-soldier, part 8: Communication
Previous parts here: Creating a scientifically semi-valid super-soldier, part 1: Skeleton Creating a scientifically semi-valid super-soldier, part 2: nervous system Creating a scientifically semi-valid super-soldier, part 3: Physical shock resistance Creating a scientifically semi-valid super-soldi...
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almost 6 years ago
Question Creating a scientifically semi-valid super-soldier, part 7: Hearing
Previous parts here: Creating a scientifically semi-valid super-soldier, part 1: Skeleton Creating a scientifically semi-valid super-soldier, part 2: nervous system Creating a scientifically semi-valid super-soldier, part 3: Physical shock resistance Creating a scientifically semi-valid super-sol...
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almost 6 years ago
Question Creating a scientifically semi-valid super-soldier, part 6: Radiation protection
Previous parts here: Creating a scientifically semi-valid super-soldier, part 1: Skeleton Creating a scientifically semi-valid super-soldier, part 2: nervous system Creating a scientifically semi-valid super-soldier, part 3: Physical shock resistance Creating a scientifically semi-valid super-soldie...
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almost 6 years ago
Question Creating a scientifically semi-valid super-soldier, part 5: Heart and circulatory system
Previous parts here: Creating a scientifically semi-valid super-soldier, part 1: Skeleton Creating a scientifically semi-valid super-soldier, part 2: nervous system Creating a scientifically semi-valid super-soldier, part 3: Physical shock resistance Creating a scientifically semi-valid super-soldie...
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about 6 years ago
Question Creating a scientifically semi-valid super-soldier, part 4: respiratory system
Previous parts here: Creating a scientificly semi-valid super-soldier, part 1: Skeleton Creating a scientificly semi-valid super-soldier, part 2: nervous system Creating a scientificly semi-valid super-soldier, part 3: Physical shock resistance After running a mile or fighting through fifty bad guy...
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about 6 years ago
Question Anti Personel Radiation Incendary Long Fallout Orbital Onset Laser Sattelite
For a story I'm working on I'm designing a sattelite to take down infantry from orbit, but without the power to take down tanks or infrastructure. The goal would be to kill off a military base, or even an entire population, and then be able to claim all the territory and equipment intact. I just nee...
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about 6 years ago
Question A way to hinder interstellar portalling? FTL travel
So I'm working on a story that at its groundwork has a lot of sciency things, and then has a lot of unsciency things attached to it. The story has an FTL drive which is the good old "fold space, puncture space, travel through" methodology. As a restriction, folding more space (i.e. traveling farther)...
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about 6 years ago
Question Creating a scientifically semi-valid super-soldier, part 3: Physical shock resistance
Part 1 here: Creating a scientifically semi-valid super-soldier, part 1: Skeleton Part 2 here: Creating a scientifically semi-valid super-soldier, part 2: nervous system In most movies, comics and games the heroes and villains often can take immense amounts of punishment without so much as a scratc...
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about 6 years ago
Question Creating a scientifically semi-valid super-soldier, part 2: nervous system
Part 1 here: Creating a scientifically semi-valid super-soldier, part 1: Skeleton This question is about a complete rebuild of the nervous system. The question as proposed here: Improving human reaction time has only answers concerning upgrading current nervous system. One of the common tropes of s...
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about 6 years ago