Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Creating a scientifically semi-valid super-soldier, part 3: Physical shock resistance

+0
−0

Part 1 here: Creating a scientifically semi-valid super-soldier, part 1: Skeleton

Part 2 here: Creating a scientifically semi-valid super-soldier, part 2: nervous system

In most movies, comics and games the heroes and villains often can take immense amounts of punishment without so much as a scratch. Explosions go off feet away from them, they jump out of multi-story windows without slowing down afterwards and they usually are still at 100% capacity after a carcrash.

So my question is, how could you design a (preferably humanoid) creature to be as shock-resistant as all that? For this question I assume the part 1 question is answered and the skeleton is going to be able to take the shock without lodging itself into organs. If you want, you can assume an exo-skeleton is present. Additionally, this question is about biological solutions that allow a normal body to build, repair and maintain the features without being so synthetic you need to be brought to a shop for repairs after damage.

There's only two options I can think off myself, with limited use for each as far as I can tell. The first is using the same setup as the brain has: A skull or exo-skeleton in this case as you want the entire body to be resistant, then some layers that can absorb shocks and then the organ. You could enhance this with certain materials, perhaps by hanging the organs with spidersilk threads.

The second option is to basically cut the organs into many many independent pieces. If a shock passes through, the pieces will independently move and not rip apart from eachother.

Does anyone have a good solution to allow a humanoid to resist far more damage from blunt forces?

History
Why does this post require moderator attention?
You might want to add some details to your flag.
Why should this post be closed?

This post was sourced from https://worldbuilding.stackexchange.com/q/107635. It is licensed under CC BY-SA 3.0.

0 comment threads

0 answers

Sign up to answer this question »