Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Creating a scientifically semi-valid super-soldier, part 7: Hearing

+0
−0

Previous parts here:

Creating a scientifically semi-valid super-soldier, part 1: Skeleton

Creating a scientifically semi-valid super-soldier, part 2: nervous system

Creating a scientifically semi-valid super-soldier, part 3: Physical shock resistance

Creating a scientifically semi-valid super-soldier, part 4: respiratory system

Creating a scientifically semi-valid super-soldier, part 5: Heart and circulatory system

Creating a scientifically semi-valid super-soldier, part 6: Radiation protection

As you move through the world, hearing is a particularily handy trait. It allows you to hear approaching traffic, know if people are around you, allows you to commmunicate and if you are a soldier you'll be able to hear danger and get an approximate location. Modern day soldiers also carry a lot of hearing protection to prevent lasting damage. So if the hearing protection is pretty much mandatory it would be better to build it as standard in super-soldiers. The goal is that these solutions are growable, maintainable and repairable by the biological body of the soldier in question.

My own idea's:

Localization: Ears can localize a sound, but Human ears for example have their limits. If a sound is coming from directly in front or behind you, it becomes almost impossible for your brain to tell if the sound is either in front or behind you. Barn Owls (https://www.barnowltrust.org.uk/owl-facts-for-kids/barn-owl-hearing/) use ears that aren't symetrically placed on the head to counter this, not only are they asymetrically placed on the vertical plane, but also on the horizontal plane allowing them to pinpoint a rodent under the snow better. Perhaps there is also room for another set or (rudimentary?) ears on the body for both redundancy and better localization. Or maybe just place 2 earholes per ear if that works.

Hearing protection: I have little idea how to protect the ears continuously without impairing the hearing. Preferably whatever protection is used should automatically kick in when a soundwave/pressurewave reaches a certain threshold to protect the ear. Or perhaps the vulnerable parts of the ear that get damaged could be replaced with something sturdier. A build-in hearing protection like those musicians use which filter out/reduce lots of sounds above a certain threshold seems like a pretty good start but it won't be enough for a battlefield.

History
Why does this post require moderator attention?
You might want to add some details to your flag.
Why should this post be closed?

This post was sourced from https://worldbuilding.stackexchange.com/q/112777. It is licensed under CC BY-SA 4.0.

0 comment threads

0 answers

Sign up to answer this question »