How can a Type II civilization influence accretion rates from a debris disk to a passing star?
A young B-type star (with a mass of about 10 M
The star stands out from other Sun-like stars, though, because recently a strong stellar wind has developed, which comes with a mass loss rate of about 1.0
A nearby red dwarf of about 0.76 M
There will absolutely be some accretion by the red dwarf. But how much? An advanced civilization (Type II on the Kardashev scale) is watching closely. They're considering the red dwarf as a sort of "rest station". If planetesimals form, they could be mined for raw materials, and any icy bodies could be an excellent source of water - which can be turned into hydrogen and helium.
How can they figure out just how much dust from the debris disk and icy bodies will be captured by the red dwarf? Can they then predict if planetesimals are likely to form (though subsequent planetary formation isn't necessary)?
That bit could be construed as pure science, which it may be. But there's another, much more important question that's absolutely related to world building: Can the Type II civilization do anything to influence accretion?
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Kepler's Laws give us the velocity of everything in the debris field and comet cloud--
At any radius,
Where
Also important is
The escape velocity equation around the red dwarf is
In the capture scenarios, the red dwarf has gotten close enough that the velocity of the object being evaluated
How fast is the red dwarf flyby? The minimum velocity is
The relative speed of the red dwarf gives us how much time it is spending inside the accretion shell (-5,000 AU to +5,000 AU). At a fly-by speed of 6.8 km/s, that will be
How much of the 5,000 AU accretion disk is captured?
Summarizing --
- roughly 10% of the 5,000 AU accretion disk, and
- roughly 50% of the 1,500 AU accretion disk will be captured by the passing red dwarf.
At the closest approach, the red dwarf will capture anything further from the blue star than
So, because the blue star is so massive, the red dwarf mostly poaches things that are passing very closely to it.
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