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Comments on How to protect intelligent fluids from heat damage?

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How to protect intelligent fluids from heat damage?

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So, Second Earth had/has a firearm problem. Since my magic is really just advanced science, I can't create firearm-disabling fields, so instead, I created a spell that should be able to ruin firearms.

The "Gun Jam" is a strawberry-flavoured intelligent fluid, that can move on its own and harden in response to physical trauma, meaning it's shear-thickening, though the increase in shear viscosity can be controlled.

Upon coming into contact with a firearm, it can seep into its internal parts. The jam usually targets the rifling and the firing pin, as it can block both.

However, there's an issue specific to it.

It's a thing on Second Earth that micromachines can't stand heat and guns can get pretty hot. Of course, in intelligent fluids, the micromachines are suspended in a liquid, but that won't be enough to completely alleviate the issue.

How can I minimize heat damage to the Gun Jam?

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1 comment thread

It would also allow people to take a risk of damage to the gun by heating it and hoping the solidifie... (1 comment)
It would also allow people to take a risk of damage to the gun by heating it and hoping the solidifie...
KalleMP‭ wrote over 2 years ago

It would also allow people to take a risk of damage to the gun by heating it and hoping the solidified gun jam gets denatured before the stuck rounds explode and damage the gun.

Single shot electrically ignited guns will be developed before the end of your book to totally avoid Strawberry Gun Jam.