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Q&A How to protect intelligent fluids from heat damage?

So, Second Earth had/has a firearm problem. Since my magic is really just advanced science, I can't create firearm-disabling fields, so instead, I created a spell that should be able to ruin firear...

2 answers  ·  posted 3y ago by Mr. Mistoffelees‭  ·  edited 3y ago by Canina‭

Question physics robots
#3: Post edited by user avatar Canina‭ · 2021-05-13T15:36:09Z (almost 3 years ago)
All questions on Scientific Speculation Codidact are expected to be based in and answers based in science, so the science-based tag is superfluous
#2: Post edited by user avatar Mr. Mistoffelees‭ · 2021-05-12T13:41:50Z (almost 3 years ago)
  • So, Second Earth had/has a firearm problem. Since my magic is really just advanced science, I can't create firearm-disabling fields, so instead, I created a spell that should be able to ruin firearms.
  • The "Gun Jam" is a strawberry-flavoured intelligent fluid, that can move on its own and harden in response to physical trauma, meaning it's shear-thickening, though the increase in shear viscosity can be controlled.
  • Upon coming into contact with a firearm, it can seep into its internal parts. The jam usually targets the rifling and the firing pin, as it can block both.
  • However, there's an issue specific to it.
  • It's a thing on Second Earth that micromachines can't stand heat and guns are pretty hot. Of course, in intelligent fluids, the micromachines are suspended in a liquid, but that won't be enough to completely alleviate the issue.
  • **How can I minimize heat damage to the Gun Jam?**
  • So, Second Earth had/has a firearm problem. Since my magic is really just advanced science, I can't create firearm-disabling fields, so instead, I created a spell that should be able to ruin firearms.
  • The "Gun Jam" is a strawberry-flavoured intelligent fluid, that can move on its own and harden in response to physical trauma, meaning it's shear-thickening, though the increase in shear viscosity can be controlled.
  • Upon coming into contact with a firearm, it can seep into its internal parts. The jam usually targets the rifling and the firing pin, as it can block both.
  • However, there's an issue specific to it.
  • It's a thing on Second Earth that micromachines can't stand heat and guns can get pretty hot. Of course, in intelligent fluids, the micromachines are suspended in a liquid, but that won't be enough to completely alleviate the issue.
  • **How can I minimize heat damage to the Gun Jam?**
#1: Initial revision by user avatar Mr. Mistoffelees‭ · 2021-05-12T10:28:11Z (almost 3 years ago)
How to protect intelligent fluids from heat damage?
So, Second Earth had/has a firearm problem. Since my magic is really just advanced science, I can't create firearm-disabling fields, so instead, I created a spell that should be able to ruin firearms.

The "Gun Jam" is a strawberry-flavoured intelligent fluid, that can move on its own and harden in response to physical trauma, meaning it's shear-thickening, though the increase in shear viscosity can be controlled.

Upon coming into contact with a firearm, it can seep into its internal parts. The jam usually targets the rifling and the firing pin, as it can block both.

However, there's an issue specific to it.

It's a thing on Second Earth that micromachines can't stand heat and guns are pretty hot. Of course, in intelligent fluids, the micromachines are suspended in a liquid, but that won't be enough to completely alleviate the issue.

**How can I minimize heat damage to the Gun Jam?**