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So, Second Earth had/has a firearm problem. Since my magic is really just advanced science, I can't create firearm-disabling fields, so instead, I created a spell that should be able to ruin firear...
#2: Post edited
- So, Second Earth had/has a firearm problem. Since my magic is really just advanced science, I can't create firearm-disabling fields, so instead, I created a spell that should be able to ruin firearms.
- The "Gun Jam" is a strawberry-flavoured intelligent fluid, that can move on its own and harden in response to physical trauma, meaning it's shear-thickening, though the increase in shear viscosity can be controlled.
- Upon coming into contact with a firearm, it can seep into its internal parts. The jam usually targets the rifling and the firing pin, as it can block both.
- However, there's an issue specific to it.
It's a thing on Second Earth that micromachines can't stand heat and guns are pretty hot. Of course, in intelligent fluids, the micromachines are suspended in a liquid, but that won't be enough to completely alleviate the issue.- **How can I minimize heat damage to the Gun Jam?**
- So, Second Earth had/has a firearm problem. Since my magic is really just advanced science, I can't create firearm-disabling fields, so instead, I created a spell that should be able to ruin firearms.
- The "Gun Jam" is a strawberry-flavoured intelligent fluid, that can move on its own and harden in response to physical trauma, meaning it's shear-thickening, though the increase in shear viscosity can be controlled.
- Upon coming into contact with a firearm, it can seep into its internal parts. The jam usually targets the rifling and the firing pin, as it can block both.
- However, there's an issue specific to it.
- It's a thing on Second Earth that micromachines can't stand heat and guns can get pretty hot. Of course, in intelligent fluids, the micromachines are suspended in a liquid, but that won't be enough to completely alleviate the issue.
- **How can I minimize heat damage to the Gun Jam?**
#1: Initial revision
How to protect intelligent fluids from heat damage?
So, Second Earth had/has a firearm problem. Since my magic is really just advanced science, I can't create firearm-disabling fields, so instead, I created a spell that should be able to ruin firearms. The "Gun Jam" is a strawberry-flavoured intelligent fluid, that can move on its own and harden in response to physical trauma, meaning it's shear-thickening, though the increase in shear viscosity can be controlled. Upon coming into contact with a firearm, it can seep into its internal parts. The jam usually targets the rifling and the firing pin, as it can block both. However, there's an issue specific to it. It's a thing on Second Earth that micromachines can't stand heat and guns are pretty hot. Of course, in intelligent fluids, the micromachines are suspended in a liquid, but that won't be enough to completely alleviate the issue. **How can I minimize heat damage to the Gun Jam?**