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Activity for HA Harvey‭

Type On... Excerpt Status Date
Question What types of stars do not have a CHZ/Goldilocks zone?
Most stars have a continuously habitable zone (CHZ), but I'm specifically trying to think up ones that do not. Aside from pulsars and black dwarfs (theoretical, as the universe isn't old enough to have one yet, but included both for argument's sake and because this is for a sci-fi setting), can you t...
(more)
over 4 years ago
Question How would an AI divide its physical sphere of inflence into a "grid" of sectors?
So, my colony mothership crawls along through sub-space at a "slow" ftl as it sends out faster probes ahead of it. Once it has located a cluster (meaning an acceptably dense grouping, not necessarily an actual star cluster) of worlds with "acceptable habitability" ratings (either habitable or can hou...
(more)
over 4 years ago
Question How would gravity and centrifugal force interact in Dyson constructs?
I am developing an alien race whose homeworld is a Dyson sphere planetoid (they used collected planetary and asteroid matter to construct a "hollow planet" around their sun, along with "night" solar screens). The alien race has incredibly advanced bio-engineering capacity; biotech living ships, "latt...
(more)
over 4 years ago
Question How would time dilation affect a fleet moving through a black hole's event horizon?
In a game scenario I am developing, one option for a fleet to infiltrate an enemy is to use ftl to "hard burn" through a black hole's event horizon. Their ftl drives use a "warp bubble" principle to function. So, my questions are: Would the singularity's time dilation still affect the fleet as it b...
(more)
over 4 years ago
Question Help with population figures for colonization game
I am working on a space game that allows players to participate in the human colonization of a distant star cluster. I could use some help determining what sort of numbers I should have aboard the initial colonization landing craft. The goal is to have a significant enough population in the game so...
(more)
over 4 years ago