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Meta Merger with a Worldbuilding site?

I like Lundin's answer, but with a few changes. Lots of categories are confusing to people. They also spread out the posts of a low-volume site so that any one place looks even more abandoned tha...

posted 4d ago by Olin Lathrop‭

Answer
#1: Initial revision by user avatar Olin Lathrop‭ · 2024-10-14T12:00:49Z (4 days ago)
I like Lundin's answer, but with a few changes.

Lots of categories are confusing to people.  They also spread out the posts of a low-volume site so that any one place looks even more abandoned than if the content were lumped together.  I therefore propose having only the following catagories:<ul>

<li><b>Worldbuilding.</b> This is similar to the SE Worldbuilding site.  Discussion of how to structure magic systems, for example, would be on topic.

<li><b>Scientific Speculation.</b> This is the combination of the existing <i>Q&A</i> and <i>Rigorous Science</i> categories.  The distinction between these two never made much sense and was poorly described.  The activity in <i>Rigorous Science</i> is so low that it's not worth supporting as a separate category.  Some aspects of rigorous science are now also supported elsewhere on Codidact, like <i>Physics</i>, <i>Electrical Engineering</i>, and <i>Mathematics</i>.  Some or all of these didn't exist when the <i>Scientific Speculation</i> site was created.

<li><b>Meta.</b>  Same as now.

</ul>

Two things to note:<ol>

<li>Really wild "flaky" stuff is off topic.  These kinds of "questions" usually aren't, and actually want to be open-ended discussions.  That doesn't fit with a Q&A site.  We can't be all things to all people.

<li>There is no category called <i>Q&A</i>.  That eliminates the appearance of one category being more equal than the others.  It also distinguishes between the categories more clearly at a first glance.

</ol>