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I like Lundin's answer, but with a few changes. Lots of categories are confusing to people. They also spread out the posts of a low-volume site so that any one place looks even more abandoned tha...
Answer
#1: Initial revision
I like Lundin's answer, but with a few changes. Lots of categories are confusing to people. They also spread out the posts of a low-volume site so that any one place looks even more abandoned than if the content were lumped together. I therefore propose having only the following catagories:<ul> <li><b>Worldbuilding.</b> This is similar to the SE Worldbuilding site. Discussion of how to structure magic systems, for example, would be on topic. <li><b>Scientific Speculation.</b> This is the combination of the existing <i>Q&A</i> and <i>Rigorous Science</i> categories. The distinction between these two never made much sense and was poorly described. The activity in <i>Rigorous Science</i> is so low that it's not worth supporting as a separate category. Some aspects of rigorous science are now also supported elsewhere on Codidact, like <i>Physics</i>, <i>Electrical Engineering</i>, and <i>Mathematics</i>. Some or all of these didn't exist when the <i>Scientific Speculation</i> site was created. <li><b>Meta.</b> Same as now. </ul> Two things to note:<ol> <li>Really wild "flaky" stuff is off topic. These kinds of "questions" usually aren't, and actually want to be open-ended discussions. That doesn't fit with a Q&A site. We can't be all things to all people. <li>There is no category called <i>Q&A</i>. That eliminates the appearance of one category being more equal than the others. It also distinguishes between the categories more clearly at a first glance. </ol>