Augmentations - Jumping high!
I am trying to make a reasonable augmentations. The settings is post cyberpunk, so the tech is little more advanced. For coolness I would like to have ability to jump around 5 meters high ground-leg distance. For this jump I have about 3 seconds preparation time to accumulate required energy to create spasm in bionic muscles strong enough to perform this feet (For rule of cool so it looks like Neo when he prepares for flight)
Rules:
- One person can Augment only 2 body parts which require active brain capacity to operate (Legs, Arms, Eyes are most common). Body does not reject these augmentations (justified in settings with techno-babble)
- Bone augmentation and keeping flesh is possible, but rejection will come without Meds.
- Synthetic organs have same rule as a bones
Situation
The man with two augmented legs weight 120kg if his original weight was 80kg falls down from 5m height and the physics do this (this man cannot further augment and does not want synthetic bones and organs):
The impact energy = 5884J (For comparison, professional boxer can punch you with 1600J)
Speed = 36km/h
With these numbers I simply cannot imagine that our specimen would walk it off. I mean just the brain in your skull might get concussed because fluid wont absorb this much energy, and I don't know about other organs.
Question
What would need to happen to perform same fall and not be shaken or at least not concussed. Would some roll help to transfer some of that energy into motion? To where the bionic legs could transform this fall energy so it wont go to meat body?
This post was sourced from https://worldbuilding.stackexchange.com/q/175928. It is licensed under CC BY-SA 4.0.
0 comment threads