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Q&A

How would you design Turn-Signals on a Flying Car?

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When designing a flying car intended for congested city routes with slow traffic, should turn signals indicate all possible directions. In most sci-fi, I've seen designs that have no turn-signals or the same left/right signals that a normal car has. Imagine the scenario of a car flying along in a lane at 300 feet, if it would like to reach a lane a city block over to left at a higher altitude - it would need to turn diagonally upwards to merge into the new lane. This problem could require 8 directions for the signal. Up, down, left, right and the four diagonals. One design for this system could be a circle surrounding a rear central thruster which would be broken up into 8 light pieces that flash when the pilot puts on the appropriate indicator. How would you design a turn-signal system, and what considerations might I be missing?

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This post was sourced from https://worldbuilding.stackexchange.com/q/170538. It is licensed under CC BY-SA 4.0.

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