Can multiple space habitats be joined by tubes?
I wanted to create an extremely large space city which will be made up of many different large space habitats of ringed and cylindrical varieties.
Although each habitat will contain its own city or environment I wanted the collection of all habitats to seem like a city, rather than just a collection of habitats in close proximity.
To give the collection of habitats a city-like feel and look I wanted to join them all with tubes, these tubes will have different forms of zero gravity transport and provide a view of space and the other habitats, which couldn't be viewed inside a habitat as most areas will be enclosed.
The transport tubes could also be a lot safer and more organised than allowing vehicles to freely fly between locations.
There are designs for multiple cylinders counter rotating to provide stability but I am after something that looks similar to skyscrapers of different shapes and size joined by roads in a city, but instead it will be different designs of space habitats joined by tubes.
The tubes will either join at a stationary axis point or to a stationary outer shell, but as these rotating habitats can often spin out of position and will need thrusters to correct it, could they actually be joined by tubes if they are all unstable at times and not completely stationary.
So my question is, can many rotating space habitats be joined together by tubes or will they not stay still enough for this to be possible?
This post was sourced from https://worldbuilding.stackexchange.com/q/169273. It is licensed under CC BY-SA 4.0.
0 comment threads