Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Humanoid species with Fully rotatable and foldable joints

+0
−0

I am creating a humanoid species for my setting and I thought of the idea of "‹"‹making it that can rotate its joints with a 360 angle and can bend its limbs in any direction. Sort of like owl's 270 degree neck rotation but in every joint in the body (knees, wrists, hips, ankles etc). Moving my own joints, I came to the conclusion that the shoulder is the type if joint that mostly resembles the one I am describing, despite not being able to do full 360 rotations.

Would this be possible? And how could it be?

Maybe there are some joints in particular that simply cannot be fully rotatable and/or foldable?

Thank you in advance.

History
Why does this post require moderator attention?
You might want to add some details to your flag.
Why should this post be closed?

This post was sourced from https://worldbuilding.stackexchange.com/q/168488. It is licensed under CC BY-SA 4.0.

0 comment threads

0 answers

Sign up to answer this question »