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Q&A

How to minimize the required energy for this level of monster activity?

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Conventional monsters won't cut it. They whine and cry too much when fighting, they give up and go down too easily, mostly because of malnutrition since Jimmy, The Dark Lord, forgot he can't grow potatoes in Mordor. There are also the usually successful coups, targeted at Jimmy, that ruin the adventure for the "heroes".

To provide a close-approximation to the archetypal RPG monsters, the NRTZ (naruto-running titan zombie) class was created with several flavours, including: Jeff, the game ender; Toot-Toot Head; Ben and the obligatory skinwalker. It's not like there's a big difference between them, but I thought it was worth noting.

NRTZs are not as strong individually as conventional monsters, in exchange, they can be grown insanely fast, like some kind of a weed. When an NRTZ goes down, its body rapidly decomposes and thus "returns" to the earth, from which a new, identical NRTZ gets formed. Basically, they're hyper-agressive sandcastles: they aren't tough but no matter how many times you trample them, that weird girl, with the closed eyes, always comes and diligently rebuilds them.

In order for NRTZs to work effectively, they have to, at any given point in time, outnumber the nearest settlement's population 10:1, which is rather hard, considering the NRTZs' nature.

This would likely mean a lot of spare NRTZs and a lot of energy to maintain their activity. Now, I want to minimize that, but I'm unsure how to do that.

How can I put NRTZs into "standby mode", what's the most realistic biological way, given the already established facts?

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This post was sourced from https://worldbuilding.stackexchange.com/q/166289. It is licensed under CC BY-SA 4.0.

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