Nanomachines and deception are the essence of magic, how can I explain meteor showers and similar large-scale weather spells?
So, dragons have access to this thing, called word magic. Word-magic spells are typically need way more energy and processing power than regular magic, they also have nasty cool-down times. A dragon has so-called spell slots, larger spells take up more slots and need more time to have prepared again, where as smaller ones take up less space and recharge faster.
Here are the most demanding spells, ones that you can use once a day and they take up all slots. (just a small sampling):
- Planet Waves: A frickin' meteor shower! Side note: they aren't actual meteors, they're bombs that explode upon impact. Ideal for setting smaller forts on fire.
- Rain, rain go away, come again another day: Make weather great again.
- Weather Report: Your turn to screw up the local weather, (figuratively) evaporate friend and foe alike with a lightning storm! Good for committing mass murder.
So, technology is the magic in this setting, its three key components are:
Robotics
Nanotechnology
Illusion (ya, know to make it look cooler)
Yet, I'm struggling to make sense of such large-scale spells, or at least their theoretical framework, I mean yeah, that shower is a bomb shower, but how can I even have them carried over the fort, then fly into the middle of the execution happening there and scream "Justice rains from above!" as Toto blesses hellfire down on the humans?
The same goes for the other two:
- Carry a bunch of shi- stuff high-up in the air.
- Let it go.
It's a simple formula, yet kinda hard to imagine, especially since the "magic" is keeping the thing aloft, I just signal when to start when screaming "Baby you're a Firework!" in draconic.
So, how could weather-manipulating spells like these work?
This post was sourced from https://worldbuilding.stackexchange.com/q/163891. It is licensed under CC BY-SA 4.0.
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