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Q&A

How much processing power would a real time Edited Reality headset need to render video in real time

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Imagine a VR headset with built in camera & AI with object recognition & photo editing software.

The camera records the image.

The AI is trained to pick out 'undesirable' images, objects, shapes & faces.

Which it edits out & replaces with the correct / extrapolated background from earlier footage.

The same is of course done for any undesirable sounds (or voices) with active noise control headphones built into the headset.

Rendering these doctored images in real time so the wearer doesn't experience any noticeable or significant (or dangerous) delay between events & seeing them may take a lot of processing power.

So the question, how much processing power is needed (for hi definition video quality in real time)?

Oh! & (assuming current technology) how heavy will the chips be that we need?

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This post was sourced from https://worldbuilding.stackexchange.com/q/160226. It is licensed under CC BY-SA 4.0.

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