Heavenly Host Daycare and Correctional Facility for misbehaving gods: Bahamut and Tiamat 1/2: Containment
Once upon a time there was a world called, "The Gone, but not Forgotten Realms", ran by #GamerGate Garry and #ClintonBodyCount Anon. One day, Anon got tired of Garry taking his work for granted and abusing his children. Therefore Anon, the stepfather of all monsters and gods, overthrew Garry and assumed his place as the Game Master.
Unfortunately, Anon's children have rather bad manners, which conflicts with their supposed divine role, and are constantly fighting with each other. For all he crimes he commited against humanity, Anon still has a heart and doesn't want to hurt them, but he has to start discipling the gods for their own sake.
Anon no longer has the power (his Requiem ability is close to useless when he's unwilling to rewrite memories) or the will to behave them alone. So, he has to rely on other humans
Heavenly Host Daycare and Correctional Facility for misbehaving deities is a place specifically designed by Anon to protect the world from gods and gods from themselves.
Just as the name suggests the facility is suffering from an identity crisis. It can best be summed up as a summer camp that looks like a prison. Residents have team-building programs with Anon and a "recess" where they can go anywhere in the facility except where they aren't allowed. And yes, there is lunch time, and yeees, there ARE foodfights.
Be aware that besides their described abilities, gods are only special because they have escalated priviliges (not important for now) in the system (that are temporarily revoked while in the facility) and resurrective immortality (should they die, they wake up next to the bed in their cells after some time with no trace of the dead body).
Tiamat and Bahamut
The dragon twins, Tiamat and Bahamut, are the psychic commanders of dragonkind. They often quarrel, but rarely at full power.
- As a breath weapon, Tia and Bahamut shoot pellets of octonitrocubane, coated with a biofuel to produce a rather powerful thermobaric bomb. They have a shot-limit of five pellets/day.
- They aren't powerful fliers, but are nonetheless capable of up to 90 seconds of powered flight and much more when gliding.
- They aren't physically strong, comparable to the largest members of the Azdarchidae.
- Nor they are big, roughly the size of a Shire horse.
- Both are capable of spitting hydrochloric acid at around a litre per day.
What general adaptations should be made to the facility's structure and furnishment to be able to endure direct hits from the dragons?
Rules and principle of design
Be Safe: Damaged equipment or parts of the building should pose no further danger (example: no asbestos or arsenic in the building material)
Be Simple: Simple stuff is harder to break, generally
Be Enduring: The facility should require minimal maintenance.
You can get as modern-day with technology as you want.
This post was sourced from https://worldbuilding.stackexchange.com/q/156448. It is licensed under CC BY-SA 4.0.
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