Justification for predominantly late-medieval style buildings in a modern world
So, my setting operates with some futuristic tech, which turned out to be pretty lame (especially nanomachines, they're just fancy pants medicine). Therefore, to spice things up, I encased it in a Late-medieval/Renaissance coating.
This means an almost complete absence of Modern and Bauhaus design, and a dominace of Gothic, Romanesque, and occasionally Baroque styles, albeit only in appearance.
I wanted this choice to have a more tangible reasoning behind it than "Splish splash, Modernist architecture belongs in the trash". Though it's true that whitewashed buildings will look like otter vomit after a few years.
One thing to note about the world are the remnants of a bio-weapon that wander at night and chew your face off, also known as minecraft zombies. This explains why any and every settlement has a wall but not how they got the zombies to pay for it.
What would the most likely reason for the predominance of Medieval styles be in this world from a utilitarian/logical perspective?
Note: The buildings aren't a part of the world's past, they're contemporary and usual. They're everywhere in all human settlements. Building techniques (rebar, nanocomposites, etc) are still used, it's only appearance.
This post was sourced from https://worldbuilding.stackexchange.com/q/156147. It is licensed under CC BY-SA 4.0.
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