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Justification for predominantly late-medieval style buildings in a modern world

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So, my setting operates with some futuristic tech, which turned out to be pretty lame (especially nanomachines, they're just fancy pants medicine). Therefore, to spice things up, I encased it in a Late-medieval/Renaissance coating.

This means an almost complete absence of Modern and Bauhaus design, and a dominace of Gothic, Romanesque, and occasionally Baroque styles, albeit only in appearance.

I wanted this choice to have a more tangible reasoning behind it than "Splish splash, Modernist architecture belongs in the trash". Though it's true that whitewashed buildings will look like otter vomit after a few years.

One thing to note about the world are the remnants of a bio-weapon that wander at night and chew your face off, also known as minecraft zombies. This explains why any and every settlement has a wall but not how they got the zombies to pay for it.

What would the most likely reason for the predominance of Medieval styles be in this world from a utilitarian/logical perspective?

Note: The buildings aren't a part of the world's past, they're contemporary and usual. They're everywhere in all human settlements. Building techniques (rebar, nanocomposites, etc) are still used, it's only appearance.

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This post was sourced from https://worldbuilding.stackexchange.com/q/156147. It is licensed under CC BY-SA 4.0.

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