Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Creating Video Game Armor

+0
−0

So, I find almost every video game funny. I mean, in the big picture, how many theoretical physicists did you see toppling interdimensional empires, punching elder gods in the scrotum, and killing over 9000 people?

This partially is thanks to a strange item I call the "Video Game Armor" VGA, for short.

Hit point: A way of quantifying how broken something is, at 0 hit points, the item cannot fulfill its purpose at all. The minuses measure how hard it will be to repair it.

General characteristics

  • VGA possesses infinite durability or is capable of self-repair
  • VGA usually serves as an ablative armor with minimal constant damage reduction.
  • Sufficient damage can penetrate the armor and subtract hitpoints from the user as well, but...
    • VGA has no "weak points", meaning until its hp is completely drained it provides uniform protection across the surface of the armor, even if it's broken through by one round, it won't generate any weak points.
  • A VGA's hit points can be restored by "armor shards", found in loot boxes, found in trashcans.
  • A standard .50 BMG round is the most the armor can endure, anything above penetrates the armor and causes a death screen.

Now, I'm making a sci-fi disguised as a fantasy story where the workings of the world are interpreted through a game-like system, with margins of error and all the fun stuff.

Video Game Armor, in particular, is considered to be a legendary item, so as long as it doesn't violate the laws of physics you can make it as complex and hard to produce as you like. It doesn't matter when you can build stuff up from the atomic level.

So, How can I make armor with the above characteristics? Personally, the "no weak points" part puzzles me the most. I originally handwaved VGA with ceramic plates, but that didn't alleviate the weak point problem. But who knows, maybe you can come up with something completely different. For the something different, reliability is greatly appreciated.

History
Why does this post require attention from curators or moderators?
You might want to add some details to your flag.
Why should this post be closed?

This post was sourced from https://worldbuilding.stackexchange.com/q/138586. It is licensed under CC BY-SA 4.0.

0 comment threads

0 answers

Sign up to answer this question »