Creating Video Game Armor
So, I find almost every video game funny. I mean, in the big picture, how many theoretical physicists did you see toppling interdimensional empires, punching elder gods in the scrotum, and killing over 9000 people?
This partially is thanks to a strange item I call the "Video Game Armor" VGA, for short.
Hit point: A way of quantifying how broken something is, at 0 hit points, the item cannot fulfill its purpose at all. The minuses measure how hard it will be to repair it.
General characteristics
- VGA possesses infinite durability or is capable of self-repair
- VGA usually serves as an ablative armor with minimal constant damage reduction.
- Sufficient damage can penetrate the armor and subtract hitpoints from the user as well, but...
- VGA has no "weak points", meaning until its hp is completely drained it provides uniform protection across the surface of the armor, even if it's broken through by one round, it won't generate any weak points.
- A VGA's hit points can be restored by "armor shards", found in loot boxes, found in trashcans.
- A standard .50 BMG round is the most the armor can endure, anything above penetrates the armor and causes a death screen.
Now, I'm making a sci-fi disguised as a fantasy story where the workings of the world are interpreted through a game-like system, with margins of error and all the fun stuff.
Video Game Armor, in particular, is considered to be a legendary item, so as long as it doesn't violate the laws of physics you can make it as complex and hard to produce as you like. It doesn't matter when you can build stuff up from the atomic level.
So, How can I make armor with the above characteristics? Personally, the "no weak points" part puzzles me the most. I originally handwaved VGA with ceramic plates, but that didn't alleviate the weak point problem. But who knows, maybe you can come up with something completely different. For the something different, reliability is greatly appreciated.
This post was sourced from https://worldbuilding.stackexchange.com/q/138586. It is licensed under CC BY-SA 4.0.
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