Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Determining factor(s) for making creatures robust to square cubed law

+0
−0

Premise and research

I am simply trying to find a reproducible framework for use with creature-design. In my research I have found the larger an animal is, the more likely that animal is to break its bones, generally speaking. Larger animals would need thicker bones to handle the higher stress loads. Furthermore, I learned that heat becomes an issue the larger a creature scales. So heat dissipation traits would be favorable to hedge against the square-cubed law; things like less hair, larger extremities, ect.

Question

Assuming that bone structure/density and heat dissipation traits make the list, what other determining factors are most scientifically relevant to making a creature robust to scaling up without violating the square cubed law?

Note: I'm not asking for an exhaustive list, as that would be too broad. Instead, I'm looking for a small handful of determining factors that would be helpful for a creature designer to scale up his/her creatures while being mindful of the square cubed law.

Further clarifications:

  • Desired Scale: undetermined, ideally as big as possible while still allowing the creature to move reasonably well.
  • Body Type: I'm mostly interested in bipedal and quadrupedal. You may expand on special considerations for other body types if you want to go really granular with your answer, but I'm not requiring that.
  • Biome: terrestrial.
  • Everything Else:
  • Scope: I want to stick to known science if possible, but if your list looks too stark, you may include some mildly speculative
History
Why does this post require moderator attention?
You might want to add some details to your flag.
Why should this post be closed?

This post was sourced from https://worldbuilding.stackexchange.com/q/138273. It is licensed under CC BY-SA 4.0.

0 comment threads

0 answers

Sign up to answer this question »