Designing the Scipmylo - The Low-jump
This is a follow-up to The running-backwards Olympics
The designer of the backwards Olympics (aka The Scipmylo) is making good progress but there are some difficulties with the Low-jump.
To be a valid event it must have a measurable element of jumping, so the limbo is not suitable. At the moment the idea is to jump under a high-jump type bar and gradually lower it as the competition continues.
One suggestion is to see who can jump the longest distance at each given height.
As we all know, high jumpers are quite lanky and long jumpers have to be good sprinters.
What sort of physique is optimum for the low-jump and can anyone suggest an equivalent of the 'Fosbury Flop' for this event? https://en.wikipedia.org/wiki/Fosbury_Flop
Note: There is a problem with open-endedness with the event as currently defined. With the high-jump it can be made higher and higher indefinitely. Clearly no-one can jump under a bar that is lower than their height - or can they?
This post was sourced from https://worldbuilding.stackexchange.com/q/134664. It is licensed under CC BY-SA 4.0.
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