Bringing Hot and Cold climates together
I'm building a map for a tabletop RPG (Pathfinder specifically), the aim of which is that my players will be trekking around and visiting interesting places. As part of that, I'd love to portray a bunch of exotic climates, such as deserts, jungles and tundra (to name a few). However, on Earth, the Tropic of Cancer and the Arctic Circle are almost 3,000 miles apart, which is a long way to force my characters to walk.
Thus my question, what rules do I need to follow, be it manipulating elevation, weather patterns, placement of oceans/mountains, etc, in order to bring my hot and cold climates as close together as possible?
As this is a fantasy world, some Suspension of Disbelief or magic can be used, but I want to avoid any jarring revelations as much as possible.
This post was sourced from https://worldbuilding.stackexchange.com/q/131374. It is licensed under CC BY-SA 4.0.
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