Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

How to prevent the baddies from using my stolen firearms?

+0
−0

So, in this generic fantasy setting, where magic is technology, I have trouble regarding adventurers.

To avoid rolling up a new character every time, adventurers are rebuilt shortly after death at the nearest "checkpoint". There are several problems with this design choice, however:

  1. Checkpoints only rebuild the adventurers and their base gear (casual clothing and a frying pan, if you paid for it beforehand).
  2. After death, the adventurer's dead body and items will be there for a long time. Drone units can be recalled and trackers exist, but that's all.
  3. As this is not some cheesy MMORPG, whoever killed the player can and most likely will use these items.

This would not pose a problem if we weren't talking about Kar 98k rifles, crates of "LMAO I was almost banned" 5.56x45mm green tip and M855A1 rounds, and Steyr AUG A3 bullpup assault rifles.

I need to find a way to ensure the adventurers won't have their own weapons used against them, or at least, make the trick harder to pull off. Preferably by installing something directly onto the weapons

Priorities of this Firearm and Explosive Denial Mechanism:

  1. It can't be turned against the adventurers.
  2. It has to be hard to bypass by the enemy.
  3. cost-effectiveness
  4. simplicity

What sort of mechanism could I use?

History
Why does this post require attention from curators or moderators?
You might want to add some details to your flag.
Why should this post be closed?

This post was sourced from https://worldbuilding.stackexchange.com/q/122613. It is licensed under CC BY-SA 4.0.

0 comment threads

0 answers

Sign up to answer this question »