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Q&A

How do I maximize a planet's wave height (on average)?

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Premise

I am in the formation phase of a fictional world. I would like one of its notable characteristics to be extremely large waves. On Earth, most of our large waves are triggered by earthquakes, landslides and things to that effect. Here is an example from 2005:

enter image description here

The graph makes the Earth tsunami look impressive, however this is more of an outlier. Most waves on Earth are much smaller. I would like to make my fictional world's waves to be triggered differently. Instead of sparse, infrequent natural disasters, I want something more dependable to allow for extremely large waves. This way the average wave height will be higher.

Question

How can I maximize the wave height on my planet such that the waves average a very high number? Here I mean each wave is very large. I'm not so interested in occasional giant waves that raise the average, unless there is no other way.

Waves, indeed weather in general, are examples of highly stochastic outcomes; there is a lot of randomness and there are so many variables that come into play. This is what makes this situation very difficult but very interesting at the same time.

Further Clarifications

Below are clarifications to account for some of those variables. It is my no means an exhaustive list, but it's all that my knowledge base allows for, and is hopefully enough to frame the scope to be within reason.

  • Desired wave height: I don't know what's a realistic expectation here, I'd like to say the higher the better
  • Land/ocean ratio: configurable. I'm not sure, but I'd imagine this to be an important factor in the calculations. As a general guide, we should assume oceans account for anywhere between 25%-75% of the planet.
  • Number of moons: configurable
  • Planet climate: to have liquid water, it would be in the "Goldilocks zone", other details can be configured
  • Air currents/streams: configurable, I know in certain circumstances, the way currents interact is one of the leading explanations for rogue waves here on Earth, but I'm not sure if air currents are too sporadic for my goal of consistent very high waves
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This post was sourced from https://worldbuilding.stackexchange.com/q/115680. It is licensed under CC BY-SA 4.0.

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1 answer

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For waves that have small heights relative to the water depth ($H\ll a$), we can use Airy wave theory. This works well for waves that are far out at sea, and can include tsunamis, in deep water. I wrote about this in more detail here, but to make a long story short, the height of a wave is given by $$H=\sqrt{\frac{16E_w}{\rho g}}\to H\propto\frac{1}{\sqrt{g}}$$ where $\rho$ is the density of the water and $E_w$ is the energy imparted to it. Therefore, on a planet with lower surface gravity, the waves will, in general, be higher, as wave height is inversely proportional to $\sqrt{g}$. Honestly, the same thing should apply even with Airy wave theory isn't appropriate, because the higher the wave, the more potential energy it has, and potential energy depends on $g$. In fact, gravity is the restoring force for all but the smallest waves (with frequencies of at least 10 Hz); at those tiny regimes, surface tension is more important.

Surface gravity can be written as $$g\propto \rho_\oplus R_\oplus$$ where $\rho_\oplus$ and $R_\oplus$ are the radius and density of the planet. Decreasing either will lead to lower surface gravities, and larger waves.

There are some additional - local, not large-scale - climatic factors that need to be considered for wind waves (not tsunamis):

  • The wind should, ideally, be moving faster than the wave. It turns out this is easier on a low-gravity planet, since for the wave speed $c$, $c\propto\sqrt{g}$. Thus, the waves will, on average, move slower, and it will be easier for wind to transfer energy to them.
  • We need constant wind, moving in the same direction (rather than rapidly changing direction). Kamino, the watery planet from Star Wars, is an interesting example; rapid winds drive waves constantly. That said, the atmospheric currents there seem chaotic, which might limit wave height.

As an aside, ScienceKeanu mentioned the large "waves" featured in Interstellar, where a planet orbits a black hole; the gravitational pull of the black holes causes time dilation and extreme conditions on the planet. I should just point out that these aren't actually waves; rather, they're the planet's extreme tidal bores, which occur regularly. Furthermore, they don't change the median wave height on the planet; the true waves shown seem to be fairly normal.

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