In a VR-MMORPG, how might the game's publishers be able to maintain life-like NPCs?
Taking something like the anime Log Horizon as an example, where NPCs (non-player characters) are essentially humans, but in a game (let's wave our hands and say that the tech is available for making NPCs act and react like real humans do).
Presumably, this would not be cheap; each and every NPC would require its own supercomputer, and populating just a small farming village could present quite a struggle. Unless an incredibly large number of people are playing the game, or if the subscription is very, very expensive, such a game would likely lose its publisher a lot of money.
Is there some way I can justify this in my world? The game is actually run by the government? There's cheap life-like AI that somehow doesn't risk the Singularity? The NPCs are all actual people? <-- now that would be quite the twist xD xD
Or... is there some other option?
This post was sourced from https://worldbuilding.stackexchange.com/q/92230. It is licensed under CC BY-SA 3.0.
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