Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Could planets be at relative rest with respect to each other (in a game universe)?

+0
−0

All right, so I have a game that I already made, the concept is that there are "planets" that do not move and ships that can stand still without being sucked in to the gravity of the planets.

I need some way to explain how those huge planets are standing around the way they are and how the players are able to stay away from the planets.

  • The planets are not necessarily spinning around a star, they could be spinning around any celestial body you want or not spinning around anything at all.

  • I'm not looking for hard science, I'm looking for plausible ways to explain this.

  • The planets are spinning around themselves but not each other.

  • To be even more clear, this does NOT have to be a naturally occurring phenomena. It can be a man made system.

Reference gif: https://media.giphy.com/media/l0Iy1ObhDXY9FW3bG/giphy.gif

History
Why does this post require moderator attention?
You might want to add some details to your flag.
Why should this post be closed?

This post was sourced from https://worldbuilding.stackexchange.com/q/79082. It is licensed under CC BY-SA 3.0.

0 comment threads

1 answer

+0
−0

You need to take advantage of Lagrangian Points.

Whenever one massive body orbits another, there are five points surrounding them where other massive bodies will be in equilibrium, in terms of gravity, with the first two bodies and with each other.

Several of Jupiter's moons orbit at each other's L4 and L5 points, including the trio of Calysto, Telesto, and Tethys. These three objects could be said to be, loosely speaking, at rest with respect to each other. If in addition, all three were tidally locked to Jupiter, meaning they always show the same face to Jupiter, then they would also always show the same face to each other.

If three moons can do it around a planet, it isn't hard to image that somewhere there are three planets doing it around a star. Further, clusters of ships should be able to park around the L1, L2, and L3 points without getting "sucked in."

History
Why does this post require moderator attention?
You might want to add some details to your flag.

This post was sourced from https://worldbuilding.stackexchange.com/a/79246. It is licensed under CC BY-SA 3.0.

0 comment threads

Sign up to answer this question »