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Q&A

Building a Giant Spider

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So I am building giant spider species in my world, but I want to make semi-realistic changes to their physiology in order for them to be possible.

Given these requirements, what changes would have to be made? How big would they have to be? I know for instance, that small spiders pump fluid into their legs to move, but this doesn't really work on a larger scale. I was thinking as well, that given current earth-like conditions, they'd also need to process oxygen better than regular-sized spiders generally do.

Can creatures with an exoskeleton get this big? What adjustments would have to be made in order to meet my requirements?

I know I can hand-wave a bunch because it's a mythical world, but I would like for them to work without magic if at all possible.

EDIT: THIS HAS BEEN FLAGGED AS A DUPLICATE of a question about exoskeletons and size. Not only had I already seen this question and the answers there, it's the reason why I mention oxygen processing. THAT question was about crustaceans, this one is about SPIDERS. MY question has specific requirements for the creature I am building, including what they should be able to drag, and asking about what other changes need to be made (for example the hydraulic leg system scaling up). The biology of a spider and the biology of a crustacean ARE, in fact, different, from how they move, to how they breathe, what they eat, and how they hunt.

@Will for example, answered the question by saying that they don't have to be large, just push the cooperative nature of them, so that they drag things together.

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This post was sourced from https://worldbuilding.stackexchange.com/q/78425. It is licensed under CC BY-SA 3.0.

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