Does gravity converge in a wrap-around universe?
This is a follow up to What would physics be like in a wrap-around universe? PyRulez commented, "Will gravity still make sense? (Namely, will it converge or not)?"
This was bantered about in the comments and one idea was mentioned briefly in one of the answers. But I'd like a more in-depth explanation.
There are several "obvious" answers that disagree. One can draw contour lines representing the potential on a spherical or toroidal map and note that it doesn't explode or anything; this defines a navigable space useful in a game perhaps. But I think that ad-hoc field doesn't follow the normal rules of falling off with the square of the distance. If you modeled it as normal space with infinite repeating grid of masses, would the field strength converge, blow up, or become chaotic, or what? Given this, what modification makes sense to produce a sensible wrap-around universe that is still mathematically sensible?
Edit: it appears that much of the "different answers" is due to the chosen topography. In particular, the video-game-screen wrapping which is easier for mental musing is not isotrophic.
I'm less interested in imposing something ahead of time than in learning what does work; conversly, what "interesting" universe parameters might be available for stories/games having more exotic situations.
This post was sourced from https://worldbuilding.stackexchange.com/q/73571. It is licensed under CC BY-SA 3.0.
1 answer
I can give you a Newtonian analysis of the situation, which may or may not be correct. If you want a Newtonian universe, then great. If you want a general relativistic one, you'll need something more complicated.
Example 1: Square domain
As a simple introductory example, let's say your universe is a rectangle with sides of length
Consider an object with mass
Example 2: -dimensional sphere (isotropic universe)
This easily generalizes to a special case. Let's say that we view our universe as the surface of an
Let's be careful, though. In
A proof for all simply-connected universes
Thanks to some comments by kingledion, we can come up with a rigorous proof for convergence on a number of simply-connected Euclidean spaces. We deal this time with a wraparound
We write our net force equation as before:
There's one important caveat here. Take a point
What if this wasn't the case? Well, we could imagine a topology where you leave
More universes
I can't generalize this to all wraparound spaces, although I suspect that gravity may converge for many, if not all, Euclidean surfaces. I can't say much more for many manifolds in general, as the distance metric (for those manifolds equipped with one) will likely not resemble the familiar Euclidean metric I used in the proof.
Indeed, general relativity would be needed for a truly accurate answer here. However, for the simplest sort of universes, using Newtonian gravity, I believe the force of gravity will indeed converge.
Musings
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In their answer, Schwern stated that the speed of light could have an effect, and assuming the Newtonian model (i.e. that gravity travels infinitely fast) would have a different result than modifying it so that gravity travels with some finite speed
. I talked this over in chat with kingledion, and I believe this isn't a problem.Take two objects at points
and with masses and , where . This universe can have any classic wraparound topology you want. At time , these object are a distance away from each other. However, the first object moves at some non-zero angle from the geodesic connecting the two. Therefore, at any time the objects will interact as they were some time prior to . The argument was that this would add a weird force vector component not present in the infinitely fast gravitational model. This is because it would take the force of gravity different amounts of time to travel in each geodesic, specifically, a time , where is the length of a geodesic.Here's why this doesn't work. In normal Newtonian physics problems in our wacky universe, we assume that gravity acts directly between two objects. It instantaneously "knows" the shortest path between them at any time. That's not really the case. Let's say that gravity takes an infinite number of paths between both objects. Each path
has a distance , and it thus takes a time for the force to travel that far. However, for that path, we can also create another path with the same distance, just in the opposite direction, like flipping something along an axis. That axis here is the geodesic between the two points. The only paths that don't cancel are that geodesic and the path opposite it.This means, of course, that we don't have to assume that gravity "knows" where to go. That would be absurd. A point object with a mass creates a gravitational potential that is isotropic, and so a mass at any point could feel it. You can define a vector field
at any point giving the acceleration due to gravity. Therefore, in our example, we know that the object is going to be influenced by the gravity of the other no matter whether or not it's moving. We simply have to realize that this time, the paths that don't cancel aren't the original geodesic and its partner, but a new geodesic and its partner, connecting the new position and the position of the other particle. -
In these universe, Bertrand's theorem might not hold. Simply put, it states
are only two types of central force potentials with the property that all bound orbits are also closed orbits: (1) an inverse-square central force . . . and (2) the radial harmonic oscillator potential.
Assume our universe is a sphere. Place two particles on opposite sides, such that all of the forces between them cancel out. They're in an unstable equilibrium. Now, give them non-zero velocities such that the velocity vectors are exactly parallel. They'll move around the sphere and come back to where they started. The potential between them wasn't an inverse-square force potential; it was proportional to
. However, the orbit was still closed! Actually, take a solitary particle on the sphere. Now give it some non-zero velocity. Even though the surrounding potential is zero, the orbit is closed.Perhaps this doesn't violate Bertrand's theorem. It's not clear whether these particles are "bound"; there's no force between them, and so gravity isn't really affecting them. However, we could place three particles around the sphere, spaced apart evenly on a circle. Between any two, there is a non-zero force, but they're all at equilibrium because a third particle balances out the interactions. There is a non-zero force between any two particles. Again, this may not a "bound" orbit, as the force isn't influencing the motion at all. So it's not clear whether or not this is a workaround.
I suspect the above example fails for some reason, at least in a two-spherical topology. However, maybe there are other universes in which there are indeed exceptions to Bertrand's theorem. Exploring the relevant orbital mechanics would be interesting. Anyone up for simulating orbits on an
-sphere?
Notes
1 Specifically, it converges by the root test, which you could do be hand, if you so desired, and gives us the result
2 In this notation (standard in mathematics), the surface of a circle is a one-sphere
3 This set doesn't define the space as being simply connected; it says nothing about its overall topology. However, those assumptions are implicit, and harder to write in set-builder notation. If I can come up with a rigorous proof for all Euclidean universes, I'll add it, but it could be hard - at least, it doesn't seem apparent at the moment. An interesting universe excluded here is the torus, which I could probably figure out if I had the time; it is multiply connected.
4 Here,
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