Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Generation ships: Over coming agoraphobia when you land

+0
−0

Setting

So for generations a ship has been traveling through space. After reaching their desired destination you are left with a group of people who have been used to their largest spaces being no more than a few tens of meters across.

If I were to suddenly send them out to populate a planet with vast swathes of land where you can see for miles I would expect some degree of agoraphobia.

Problem

In my story I want the arriving population to only have a minority without this fear. How would be best to explain/provide a counter measure to the agoraphobia?

Causes

The causes of this fear would be, of course, the unknown:

  • Information overload: I imagine seeing for miles rather than only a few meters would be difficult to process if you lived the majority of your developing life on the ship.

  • No fixed paths: The ship would have been huge but to reach somewhere you only had to keep to a (probably well sign posted) corridor. The contrast a planet's surface provides is huge - the fear of getting lost would probably also be so.

  • Routine: I don't imagine there is much variation in where to go on the ship, the change in what you're doing and where you're going is a cause of much distress to most people suffering from agoraphobia.

  • It isn't abnormal: In our society treatment for agoraphobia often includes being assisted by someone who knows and understands your problem but doesn't have it themselves. This wouldn't be possible if you are one of the majority - they may not see it as a problem.

History
Why does this post require moderator attention?
You might want to add some details to your flag.
Why should this post be closed?

This post was sourced from https://worldbuilding.stackexchange.com/q/69529. It is licensed under CC BY-SA 3.0.

0 comment threads

1 answer

+0
−0

Actually I don't think you'll have that problem, for a simple reason: It is very unlikely that the planet will be a perfect match before doing some serious terraforming. Therefore after landing, people will likely mostly stay in the space ship and in new buildings on the planet that "extend" the spaceship. Until people can live outside those enclosed habitats, at least one generation, if not more, will have passed, and the new generations will be used to occasionally leaving the enclosed buildings in spacesuits (or, if the match is close enough resp. after terraforming has almost finished, even without spacesuits for short times) from time to time.

Speaking about leaving in spacesuits: I guess that your space ship needs inspections of the outer hull, and occasionally repairs, so at least some people should be used to open space, an experience compared to which standing on the planet should feel rather constrained. If you fear that people might develop agoraphobia, you might schedule regular visits to the space ship's outer hull for everyone during the travel.

History
Why does this post require moderator attention?
You might want to add some details to your flag.

0 comment threads

Sign up to answer this question »