Physics Plus: Artifical Gravity in Space
This is the next piece in my question-series, you guys have been absolutely awesome in your answers to the first question: How to solve the old 'gun on a spaceship' problem?
In this series, I try to find a number of questions bugging me while working out my current (awesome) project :)
All answers should be plausible, but not do not need to qualify as hard-sci-fi. I am aiming for Physics-Plus on Mohs Scale of Sci-Fi-Hardness (TV-Tropes link).
I am envisioning a system able to create the following effects:
- General 1 G environment on space stations, space ships, orbital installations and so on.
- The Gravity should not be generated by rotation (I am fairly familiar with these designs more rooted in reality)
- If it can be done this 'gravity zone' should have a fairly constant feel to it, but a small 'gradient' is ok too.
- The field should be fairly well defined in its dimensions.
In Units of handwavium (UHV*), which is the cheapest way of achieving this?
Further notes:
- Form can follow function, so if a spherical field is most plausible, all spaceships can be spherical.
- Weird events when two shielded entities are getting too near to each other are encouraged.
- The use of kinetic weapons / missiles in ship-to-ship combat should still be possible.
- The used solution should have the least possible implications. For Example: If I have complete control of gravity, I can do almost everything, right? So if there is any chance, keep it as low-tech as possible.
''Unit of Handwavium is defined by LSD/page (loss of suspension of disbelief / page)*
I am aware that some things are better left unexplained, but I strive for consistence. Thank you!
This post was sourced from https://worldbuilding.stackexchange.com/q/58264. It is licensed under CC BY-SA 3.0.
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