The Reality of a River World
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In a setting I am presently working on, I have envisioned a world similar to Star Wars' Takodana, in that its water is mainly in the form of large rivers, or smaller seas (I generally picture it being all rivers, unlike this picture; but I'm flexible). See also; Takodana's surface.
How realistic is this?
Fleshing out the question-
- Would water erosion processes allow for all of the water to be separated, rather than being in an enormous, consolidated ocean that spans the world?
- Could high geologic activity provide the necessary variance in altitude, or would that be in the benefit of oceans forming?
- Would mesas be a prevalent feature in this landscape, or just hills and plains (as pictured here)?
This post was sourced from https://worldbuilding.stackexchange.com/q/44019. It is licensed under CC BY-SA 3.0.
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