Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

How to knock down electronics on a large scale?

+0
−0

They say all is fair in love and war. When we plan to invade our enemy's planet, we don't want fair. We want to strike them while they're down. We infiltrated sleeper agents in key points of their infrastructure. Those agents have laid down the ground work we need when the day comes.

Agent 2215 is a worker at Treenadia City West Fusion Power Facility. The plant powers half of the capital city, including its most critical infrastructures: the Planetary Defence Army's military base in TC, the Interplanetary Communication Hub and the sector headquarters for the Federal Fleet. 2215 can get us unlimited access to the plant's control systems.

But we can't just switch power off, they will be back up and running before we can even strike. We need something more disruptive. Our initial thought was to turn their own infrastructure against them. Turn the fusion plant into an EMP generator, and let it propagate through the grid. The question is: how?

The plant uses tokamak-style reactors. Maybe we could use their magnetic confinement in some way. The plant also has large underground energy storage facilities. Maybe we could overload them to trigger an explosive reaction. Maybe there are other options we overlooked.

We need to disable electronics in a 500km radius at minimum, but we'd like to extend our strike up to a 2500km radius as much as possible. More than that, we need to disable orbital defenses, all in one fell swoop. How they are disabled doesn't really matter, we only need a good 6-12 hours window of opportunity for our invasion.

The Interplanetary Communication Hub has large, powerful antennae. We're thinking those may help propagate an EM wave much further than it normally would, but we're not quite sure if and how it will work.

Help us put the finishing touch on our plan, and we shall show them the might of the Alliance.


To clarify on operational objectives, we need a way to:

  • Prevent interplanetary communication by disabling the Comm Hub.
  • Disable static surface defense (anti-air canons, radar arrays).
  • Disable mobile surface defense (ground vehicles, naval ships, aircrafts).
  • Disable orbital defense (orbital station, satellites, spaceships) as much as possible.

At minimum, we need to disable defense sensors and/or targeting systems. A cannon that cannot find its target is as good as destroyed in our case.

History
Why does this post require attention from curators or moderators?
You might want to add some details to your flag.
Why should this post be closed?

This post was sourced from https://worldbuilding.stackexchange.com/q/41541. It is licensed under CC BY-SA 3.0.

0 comment threads

0 answers

Sign up to answer this question »