Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Game physics in the real world

+0
−0

In many games the characters, particularly the main character, has weird physics. I want to know how these things could happen in real life and whether current technology could make it happen.

This question would be quite hard to answer so I have narrowed it down to three, jumping based questions.

1)Double Jumps - Can a modern society using current technology allow a human to jump whilst in mid-air.

2)Wall Jumps - Could a human get the necessary speed and strength to overcome gravity by jumping from wall-to-wall using modern technology.

3)Direction changes in mid-air - In games the character jumps towards the left then suddenly changes there mind and in mid-air starts heading back to the right. Could this be done?

History
Why does this post require attention from curators or moderators?
You might want to add some details to your flag.
Why should this post be closed?

This post was sourced from https://worldbuilding.stackexchange.com/q/38814. It is licensed under CC BY-SA 3.0.

0 comment threads

0 answers

Sign up to answer this question »