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Creating wormholes that aren't magic

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Please note for this, assume technology is being used for their creation, not any kind of space major or anything.

Edit: Removed the ability to do so within systems without having generators on both ends.

Superluminal communications work using the same methods, by creating incredibly small wormholes and beaming the one way message to the recipient. Two way connections are possible, but less secure.

I've been fooling with wormholes for my setting. I implemented several restrictions:

  • The wormhole must go in a straight line from point A to point B.

  • Jumping between solar systems always exits you a good distance outside its outer regions, towards deep space.

  • The longer the distance, the longer you stay in the wormhole. The region is referred to as Aether, or Hyperspace. (I'm still struggling with naming the region.)

  • It takes time to open the entry and exit point, generally speaking around 5 minutes. Detection equipment will notice their distortions in real space allowing for reactions from local space.

  • Long jumps put strain on the ship due to the necessity of using negative energy to stabilize passage. Repeat jumps require delays between travel or risk damage to the craft.

  • While transitioning, a ships shielding array must be disabled as it interferes, leaving it vulnerable to attacks and possibly stellar phenomena.

  • Naturally as civilizations develop, certain solar systems become galactic "hubs" so to speak. Trade normally wants the shortest (ie, cheapest) path between them, thus arbitrary galactic highways form on well traveled routes. At least traffic jams aren't an issue!

  • It is possible to force exit of a ship via massive gravity generators, distorting the path taken. Automatic safety's drop the ship out a good distance away. (please note, I'm talking creating a gravitational field similar to a star, so it's not easy nor common)

  • The restrictions for keeping wormholes from being generated within gravity wells are removed when equipment is used on both ends. This allows for a wide variety of implementations.

  • Opening a wormhole in an enemy ship is nearly impossible while their (electromagnetic?) shields are up. Even if they weren't, without maintaining a constant distance between both, parts of the ship will get swept through the hole, damaging the ship but also your creation point and probably the equipment needed for making it.

That's all I've really got so far. I'm looking for complications or issues that I missed when creating these guidelines.

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This post was sourced from https://worldbuilding.stackexchange.com/q/23199. It is licensed under CC BY-SA 3.0.

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