In a Full-Body VR MMORPG, how I would force confidence?
If we had Full-Body Immersion MMORPGs, how would morale-boosting and morale-lowering skills work for players? By that, I mean, how would the game forcibly make players more or less confident, even if their out-of-game personality would not fit their avatar's confidence level?
Like a coward playing that game, and is always cowardly in combat, flinchy, a weak hitter, defeatist, etc... But that's just because he isn't using his knowledge and physical ability to its full potential...
Then, on application of a Bravery Spell, he uses his full potential as a confident person.
Actual Question
If it is possible, what game mechanics can I employ to tailor a player's confidence level? While sticking to these criteria:
Having the smallest amount of additional technology other than a VR headset like a SAO Amusphere
You only can control external stimuli (no drugging)
No forcibly taking control of his character in any way, no nudges... But, you could move the monsters?
This post was sourced from https://worldbuilding.stackexchange.com/q/20784. It is licensed under CC BY-SA 3.0.
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