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Q&A

In a Full-Body VR MMORPG, how I would force confidence?

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If we had Full-Body Immersion MMORPGs, how would morale-boosting and morale-lowering skills work for players? By that, I mean, how would the game forcibly make players more or less confident, even if their out-of-game personality would not fit their avatar's confidence level?

Like a coward playing that game, and is always cowardly in combat, flinchy, a weak hitter, defeatist, etc... But that's just because he isn't using his knowledge and physical ability to its full potential...

Then, on application of a Bravery Spell, he uses his full potential as a confident person.


Actual Question

If it is possible, what game mechanics can I employ to tailor a player's confidence level? While sticking to these criteria:

  1. Having the smallest amount of additional technology other than a VR headset like a SAO Amusphere

  2. You only can control external stimuli (no drugging)

  3. No forcibly taking control of his character in any way, no nudges... But, you could move the monsters?

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This post was sourced from https://worldbuilding.stackexchange.com/q/20784. It is licensed under CC BY-SA 3.0.

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