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Q&A

Would Building a Waypoint/Colony station in Slip Space be Logical?

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Definitions:

Slip Space - The area of space separating planes of the universe. Think of the universe as a flat piece of paper. Now imagine this flat piece of paper wrapped into a spherical ball. The surface of the paper is our universe. The area of space in between the separate ends is Slip Space. Only pure energy can exist in Slip Space. The laws of physics don't apply in Slip Space, meaning any matter that enters unprotected is instantly converted into pure energy. This also means that faster than light travel is easily available. You can start accelerating at one end and be at the total other side of the universe in three days.

Slip Gate - A contained singularity drive. Uses anti-matter to create a temporary singularity. This allows people to enter Slip Space. Dangerous to use on or near large bodies such as planets and stars.

X-Suit - Anti-gravity suit worn by people entering Slip Space through a Slip Gate. This stops the Slip Gate singularity drive from crunching the people. The ship must also be outfitted with one.

Infinity Drive - A vital component in space travel. This allows the ship to open up a Slip Hole to exit Slip Space, from inside Slip Space. This also generates a field of energy around the ship, capturing the laws of physics of our universe in a little bubble of energy around the ship. This prevents the ship from disintegrating into pure energy.

Question:

How difficult would it be to build a space station in Slip Space? Would it make more sense to send construction teams and raw materials and build it in Slip Space, or to assemble the massive station in real space and send it into Slip Space? The station would house a hundred million crew and would be used as a forward to alien colonization.

I think I included all the details you need to know to answer, but if I didn't feel free to drop a comment asking for clarification.

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This post was sourced from https://worldbuilding.stackexchange.com/q/11273. It is licensed under CC BY-SA 3.0.

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