Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

How might one "recycle" your world leaders?

+0
−0

Let's say that I'm creating a world game that lasts for 1000 years (or more). The game involves players obtaining talented leaders, e.g. George Washington (military), Albert Einstein (science), etc. The problem is, they have only a "normal" life span of say, 80 years, even though the world lasts from say, 1000 to 2000 A.D.

In "real life," George Washington was born in 1732 and won the American Revolution in 1783 (aged 51). In my world, he only has 29 more years to live. I want to save those 29 years for the next military crisis and not have him die by 1812.

I've thought of using a "cryogenic" solution, putting him in "deep freeze" in 1783 until the next crisis, (which will hopefully last less than 29 years). Does this work? Are there any other "mechanics" that will produce a similar result?

History
Why does this post require moderator attention?
You might want to add some details to your flag.
Why should this post be closed?

This post was sourced from https://worldbuilding.stackexchange.com/q/10367. It is licensed under CC BY-SA 3.0.

0 comment threads

0 answers

Sign up to answer this question »