Tool to simulate climate & weather effects
I am looking for a tool that can be used to create worlds with a realistic (= physically plausible) climate and surface given general terrain shape, or can at least assist in such a task.
My ideal workflow would be to provide the following data as input:
- World terrain shape (perhaps something like a height field)
- Sea level and perhaps other large bodies of water
- General planet & atmosphere properties
The output would be a distribution of terrain types such as deserts (hot and icy) and rivers, with forests or plains being a bonus. Some general climate or weather maps would be welcome as well.
Of course, tools which follow the same idea but with a slightly different set of inputs/outputs are fine too.
It wouldn't have to be production quality; incomplete functionality or semi-automatic operation (i.e. user assistance required) is perfectly acceptable. It looks like something which would make a great bachelor/master thesis topic, so academic code is OK.
I am not really restricted to a specific operating system (that's what virtual machines and Live CDs are for). My primary system is Windows, so support for that is a bonus, but definitely not required.
This post was sourced from https://worldbuilding.stackexchange.com/q/1345. It is licensed under CC BY-SA 3.0.
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